On the screen is the face of the original Doom character. He also makes the same faces when you punch and kill the turkey. Get a highscore of 25,000 or higher to get a mail on your PDA.
Twenty two years ago an obscure game developer called id Software released a first-person shooter that would have a huge impact on the future of PC gaming, computer graphics and the industry as a whole, that game was Doom.
At the time I was 10, and while I can't exactly recall if my first encounter with the game came right then or a few years later, it certainly left a mark as it did to millions.
One thing I do know is that there is a significant divide between the 1993 sci-fi horror game and id Software’s 2016 reboot. As a young kid I couldn’t imagine playing this latest version of Doom, which is probably why it has been rated M for mature players over the age of 17. Even with that in mind, this game should not be played by the squeamish. It’s what you might call a bit... gory.
Then of course, this is what die-hard fans of the franchise are after, violence is part of the Doom DNA. The action seems to be centered around fast-paced action and some newly introduced finishing moves, dubbed 'Glory Kills' which are scripted animations. Basically you touch up the demons with your various range of projectile weapons and rather than spend more ammunition finishing them you can move in for the glory kill where you stomp on their head, naturally causing it to explode. Alternatively, you might rip off an arm, the action is random so it’s a lucky dip of bloody violence.
Helping to make the gore all the more real and enjoyable for the twisted folks that enjoy that kind of thing is the id Tech 6 game engine, designed specifically for the Doom reboot. The engine supports OpenGL, while Vulkan API support will be patched in at a later date.
For those of you out of the loop, Vulkan is the successor to OpenGL, offering an open-source alternative to Microsoft's DirectX API. Vulkan is cross-platform, meaning it isn't limited to Windows and other Microsoft platforms, and will be supported by Google's Android and Valve's Steam OS.
Coming up soon... Doom running on Vulkan (watch below)
Gamers got their first taste of Doom a month ago when a portion of the multiplayer mode entered a brief open beta. The beta provided access to Team Deathmatch and Warpath game modes on the Heatwave and Infernal maps. Many came away disappointed with the lack of tweakable game and graphics options along with the 60fps frame cap. Gamers weren't enthused after the brief look at the gameplay aspect either.
Historically, id's beta tests have served as a broader test for games' multiplayer capabilities, graphics optimization, and scaling. Thankfully, the beta was just that and now that the game is officially out we are pleased to find a good number of tweakable options including an unlocked frame rate. And although there are no full reviews of the game just yet -- Bethesda didn't give away any advance copies to the press -- 48 hours after release Steam's user reviews can give a pretty good indication that the game delivers: 92% positive scores out of 6,500+ reviews so far.
So then Doom isn’t a crappy PC port, phew!
In fact, this is a gift to the PC Master Race. The 4K visuals are amazing, excellent high resolution textures cover every surface, the lighting and shadows are on point and this all comes together to make those glory kill animations look insane. The question that remains now is, what kind of hardware do you require to enjoy those glory kills in all of their gory glory?
Testing Notes
Doom doesn’t feature a benchmark tool and there aren’t any good pre-scripted sections of the game to test either. After playing for a few hours I decided to go back near the start of the game and benchmark the first main room that you enter full of Arch-Vile demons. Upon entering the room, we move left and then complete a number of laps before the 60 second test completes.
For testing the 'Ultra' preset was used with the exception of 'Decal Filtering' which was set to Anisotropic 16x from 8x. The game has been tested at 1080p, 1440p and 4K using the latest AMD and Nvidia drivers. This means the AMD Crimson Edition 16.5.2 and GeForce Game Ready 365.19 drivers were used.
Again, the benchmark pass was kept simple: we recorded 60 seconds of gameplay from the first level, we took the same path each time and we simply ran past any enemies.
Test System Specs
- Radeon R9 Fury (4096MB)
- GeForce GTX Titan X (12288MB)
Article Index
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides |
Get the latest Doom 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the PC cheats we have available for Doom 3.
How To Beat The Cyberdemon
To beat the final boss (the Cyberdemon) use theSoul Cube. After using it, just circle aroundthe Hell portal and kill 5 demons and use theSoul Cube again. Repeat until the Cyberdemon isdead. The only thing you have to worry about isthe Cyberdemon's rocket launcher, it's a lotmore nasty than in the original Doom (hehe).
All Access Security Pass
Before reaching the final boss move to the left and find a little section you cancrawl under. Look for a brick that says ID. Hit this brick like you would acomputer panel. It will open a secret area with a PDA. This PDA will havemessages from the programmers and will give you an all access security pass.
Super Turkey Puncher 3
When you start the game, go through out the game and find the kitchen before 'allhell breaks loose' and in the corner of the kitchen you'll find an arcade game.On the screen is the face of the original Doom character. He also makes the samefaces when you punch and kill the turkey. Get a highscore of 25,000 or higher toget a mail on your PDA
Id Software PDA
In the final level, Excavation Site, after going down the elevator into Hell,stick to the left wall. Make sure to stay to the left, or the final cutscene willtrigger. You should come to a dead end with candles barely lighting a brick withthe id logo in the center. Click this brick and a wall will open to your left.Walk inside the room to find the id Software PDA containing 'Thank You' emailsfrom the staff.
Cabinet Lock Codes
Enter these on the panels found on the numbered cabinets through out the game.
Model Names
Use one of the following values with the 'spawn [model name]' code:
Map Names
Use one of the following values with the 'map [map name]' code:
Cheat Codes
While playing a game, press [Ctrl] + [Alt] + ~ to display the console window.Then, enter one of the following codes to activate the corresponding cheatfunction:
Third Person View
Note: This procedure involves editing a game file; create a backup copy of thefile before proceeding. Use a text editor to edit the 'doomconfig.cfg' file inthe game folder. Add the following line to the file, the press P during a game:
Enable Player Shadows
Note: This procedure involves editing a game file; create a backup copy of thefile before proceeding. Use a text editor to edit the 'doomconfig.cfg' file inthe game folder. Locate the line:
Nightmare Difficulty Setting
Note: This procedure involves editing a game file; create a backup copy of thefile before proceeding. Use a text editor to edit the 'doomconfig.cfg' file inthe game folder. Locate the line:
Classic God Code Egg
Open up the console using Ctrl+A+~ and type iddqd. You'll get a secret message.
Test Maps
Bring up the console by pressing Alt+Ctrl+~ then enter the following
Console Commands
Press Ctrl+Alt+~(Tilde) to bring up the command console in a single player game:
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